Published 2008-01-08T16:58:00.0000000Z in Portfolio
Grin was a game developer based in Stockholm where I was involved with Ghost Recon Advanced Warfighter 1 and 2 for PC as 3D artist and also as tools developer. I was mainly modeling props and landscapes but the only surviving screenshot is one from the "Calavera" multiplayer map I made. I also made terrain maps for assorted missions such as "Get me Rosen". Later I switched to programming and was for instance building a web-based performance test-central and other in-house utilities.
Calavera map from Ghost Recon AW2 (PC)