asp-net
csharp
ai
csharp
docker
asp-net
Aether
Published 2023-12-19T10:41:00.0000000Z in Portfolio
A "web platform" I have been working on for a couple of years, inspired by Domain Driven Design, Data Mesh, Event Sourcing, Web 3.0 etc. With it I can rapidly design and deploy full stack applications in a decentralized on-premise cloud-like environment with lots of useful services such as a blob store, message bus, automatic backup, integrated AI-agents etc. I'm not entirely sure where I'm heading with it but its very nice to work on. Its like that boat Gibbs have in his cellar.
unity
csharp
Write Japanese
Published 2022-02-20T15:01:00.0000000Z in Portfolio
I wrote this app a couple of years ago to practice Japanese which I was studying at the time. It was initially made with Silverlight, but later ported to Unity and deployed to iOS, Android and Windows Phone and sold on respective market-place. It is currently only available for Android. A web-based demo can be found on the link below. I also made versions for English, Swedish, Devanagari (Hindi) and Tengwar (Tolkien) but they are not on any store at the moment.
1/2
2/2
csharp
wpf
This is where I have spent the wast majority of my professional career up to this point. I have been working in many different teams with everything from low level database optimizations to interactive GUI components and whole separate applications such as a database management tool. I have also been assisting other teams, such as tooling for UI-testing and other in-house utilities. I wish I would have saved more screenshots and videos of everything I did back then but unfortunately this video is all that have survived.
Database management tool (for RayStation Cancer Treatment Planning System)
csharp
wpf
ISD was a software developer based in Täby who specialized in military training simulators, mainly air combat. I introduced them to WPF and was working on assorted prototypes for interactive map terminals, flight instrumentation, mission planning and communication.
1/2
Map terminal with dynamic LOD (made in WPF)
2/2
Flight instrumentation prototype made in WPF
3d
Grin
Published 2008-01-08T16:58:00.0000000Z in Portfolio
Grin was a game developer based in Stockholm where I was involved with Ghost Recon Advanced Warfighter 1 and 2 for PC as 3D artist and also as tools developer. I was mainly modeling props and landscapes but the only surviving screenshot is one from the "Calavera" multiplayer map I made. I also made terrain maps for assorted missions such as "Get me Rosen". Later I switched to programming and was for instance building a web-based performance test-central and other in-house utilities.
3d
Prior work (early 2000)
Published 2000-01-01T11:00:00.0000000Z in Portfolio
1/5
Snapshot from a 3d-project from my Ms Sc studies at University
2/5
From a very old private project I was awarded 1:st in a competition
3/5
From my first job a long time ago
4/5
Dalkarlen
5/5